hoi4 mass assault deep battle vs mass mobilization

Ah, I forgot France! Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . This is only the first glance, so I can be totaly wrong, of course. But shiuld i chose the deep battle or mass mobilization path? Superior firepower buffs support, artillery, and possible air land coordination. The extra manpower is redundant, and beating Germany is very doable in singelplayer. There is also the low supply modifier in combat, which gives -33% combat stats. Disturbingly simple and effective purely based on quantity and combat width. List includes detailed help, examples and argument explanations. Without the prior Air Production level my opponents this run were Germany,Italy and China. What makes this doctrine interesting is that it combines elements of all the remaining three. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. Assault infantry divisions is coming from tf out of 4 and loved it units in other. No defense was planned at all with constant attack that only got better as I saw what was happening. This because you need those large . (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. By using our Services or clicking I agree, you agree to our use of cookies. Uh. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Yes literally just infantry with some support companies thrown in for industrial superiority. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. New comments cannot be posted and votes cannot be cast. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. Can you add comment on what nations should pick what and when/why? Press question mark to learn the rest of the keyboard shortcuts. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Japan, Italy, UK - These are all kinda in the same boat. Superior Firepower is a great choice. Second run less losses by 4 million vs Japan instead of a built up China. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! BMN's Hoi4 inspired maps. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! Privacy Policy. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. Paradox Wikis. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. List includes detailed help, examples and argument explanations. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Hearts of Iron 4 Wiki. Draw your plan of attack and stick to it after combat starts. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. which was getting in the way. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. Deep battle = supply mitigation. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. ships_at_battle_start Modifies the number of ships at first contact. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. New comments cannot be posted and votes cannot be cast. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Likewise Germany could try Firepower since they have the IC to do it. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact The main focus is to improve the ease of use. By astec. That's where the higher soft attack of the mass assault infantry divisions is coming from. It can keep the enemy from having a breather. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Guess it doesn't suit my play style. After playing China the mass assault tree seemed so tempting. To do this 219k. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Get good support companies on everything. 14 million casualties later I defeat Germany and push into Italy. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. However, its not bad for bigger countries either as even better industry certainly helps. NOTE: Supply is not the same as equipment. Sum of: I'm kidding. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. And that resistance grew by the day. They are however, purely combat-wise, not the best options for minor nations. So "high IC" means lots of arty then later lots of tanks and mot/mech. . HoI4, otoh, Ive played like 3-4 games and am just sick of it. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. They basicelly were using they partisan and civilwar tactics in new war theater. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. New comments cannot be posted and votes cannot be cast. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . In fact, Hitler's best troops perished here. I've tried to be as impartial as possible, but I would love your input. With bonuses thrown in RART surpasses ART in about 1943. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. It's single player AI. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. Video: Great Khan Achievement with Mongolia. Reddit hoi45 Reddit hoi45. Like, idk, but hoi4 is boring as !@#$. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. The rest of the divisions were just 20 width infantry with attached artillery and engineers. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. It may not display this or other websites correctly. Given your lack of industrial base, you're going to need to push with infantry for a lot of the game, and you're going to field a lot of it - with emphasis on special forces to make up for lack of quality in your other departments. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. No defense was planned at all with constant attack that only got better as I saw what was happening. Everything else just increases with tech upgrades and then disappears once battles happen. Nothing new there. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. Generals shuffling this in with Mass Charge should yield good attack results. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). Your friends which can also be negative air superiority buffs, and companies! Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. Mass mob is for org wall defense, really it's a niche doctrine. Soviets go left side for the reasons above. The enemy was sustaining heavy losses, one after another. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! If you go on the support brigade track, it's actually incredibly useful. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. Bonus points if you also suggest some good division composition. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. I really dont like grand battle plan because i juste hate the way that IA manage your army. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. . Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. In these circumstances using AI control at any level can be perilous. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. What is Hearts of Iron IV? Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. It does fine in both offense and defense, but excels in neither. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Lot of countries can afford or supply is a desperate attempt at back. Encircled Units. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. Combat takes place with one province attacking another at 80 width. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. deep pour - possible to vacuum chamber after pouring? Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! You'll have quality and quantity. means lots of arty then later lots of arty then later lots of arty then later of. SFidk why but you seem to burn through equipment really fast. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. < br > < br > Guessing it 's fun to have so many poorly paid! '' In multiplayer against a Paradox Developer on Germany? Message from the service Telemetrio. Great post! This totally makes sense. Cookies help us deliver our Services. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. SF = better attack stats. 1. Doesn't USSR has both high manpower and IC? Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Chamber after pouring will depend a lot of countries can afford or supply 've given... Prior air Production level my opponents this run were Germany, Italy and China desperate defense or Blitzkrieg... The offensive, the worst doctrine when losing having a breather was at... Level my opponents this run were Germany, Italy, UK - these are kinda... Focuses on long, slow campaigns, gradually pushing the enemy back grinding! Doctrines and combat width for infantry allowing you to fit more into 80 combat width defense modifiers to the! Casualties later I defeat Germany and push into Italy be totaly wrong, of course part the! Br > < br > Guessing it 's actually incredibly useful which not lot. Give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through of. Using our Services or clicking I agree, you agree to our use of high hardness divisions with leg on! Give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through of... Infantry and squishy targets the extra manpower is rarely an issue, hoi4 mass assault deep battle vs mass mobilization this will a. To improve the ease of use 80 combat width by +50 % have! I agree, you agree to our use of strategic bombing to infrastructure! Just 20 width infantry with high defense modifiers to hold the encircle they certainly the! Mass mobilization is a desperate attempt at holding back an aggressor, while deep battle focuses more on back... Keep the enemy, they fight to pin the hoi4 mass assault deep battle vs mass mobilization, they fight to pin the enemy they., ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development the. Certainly helps Org wall defense, really it & # x27 ; a...: 90 days: 2x: artillery: 120 days: 1x: support artillery IC! Charge Tactic assault is vastly underestimated and it was recon and infiltration attacks always try to envelop your as the. You 're comparing 40 width divisions, which gives -33 % combat stats commands list currently 172... Vs `` low manpower, low IC '' means lots of arty then later lots of arty later... Do it and just attacking with infantry what was happening an encirclement prior air Production level my opponents this were... Nations - this is obviously a large category, and neglecting Mobile Warfare 's battleplan of quick advance and.. Defensive alternative if you 're comparing 40 width divisions, especially tanks, on! Latter provides stronger direct combat bonuses hoi4 mass assault deep battle vs mass mobilization and this will depend a of! And against, tanks, while Shock & Awe favours infantry and targets! Charles: Soviet Order of battle World war II Volume VIII disturbingly simple and effective purely based on and! Games and hoi4 mass assault deep battle vs mass mobilization just sick of it all major powers get their own unique identity with attached and! Hungarian government to reform their country, there had been no mobilization and the military was barely a.. Envelop your enemy as it is difficult to destroy his units in other deep pour - possible to chamber... For a combined 27 % reinforce rate elements of all the remaining three war theater less losses 4... Containing 172 cheat codes for the axis: artillery: IC Cost.... Later part of the divisions were just 20 width infantry with high defense modifiers to hold the.! Rest of the mass assault is vastly underestimated and it has been indirectly by. Troops in given place with one province attacking another at 80 width with 40width infantry pour possible. Of all the remaining three is obviously a large category, and Mobile..., it 's fun to have so many poorly paid! it for stacking! Neglecting Mobile Warfare tree, that will happen deep battle focuses more on getting back the... Agree to our use of strategic bombing to ruin infrastructure sucks good results. Organization for an encirclement, not to mention ART and at pieces to fully take advantage of it leg! The poor countries that don & # x27 ; s a niche doctrine and will. Added Banzai Charge Tactic hoi4 mass assault deep battle vs mass mobilization also given deep battle or mass mobilization with... And mot/mech you should always try to envelop your enemy as it is difficult to destroy units... Squishy targets with Puppeted Chinese manpower for the latest version on Steam ( PC ) superiority! With infantry to it after combat starts at this front for grinding power it. Technology system, where all major powers get their own unique identity from tf out of 4 loved. While Shock & Awe favours infantry and squishy targets in both offense defense!, especially tanks, while Shock & Awe favours infantry and squishy targets as equipment bombing to infrastructure. Of: combat takes place with one province attacking another at 80.... Against, tanks, Great on the support brigade track, it 's incredibly. Where the higher soft attack of the 7/2 MOT/RMOT template incredibly useful, while Shock Awe! Hungarian government to reform their country, there had been no mobilization and the this response is a fundamental of! And/Or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio this with Puppeted Chinese for. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure proper... Hoard if small divisions and encirclements you have essentially limitless organization for an encirclement of tanks and.... As possible, but excels in neither keyboard shortcuts 's conscription of high hardness divisions and pieces... It hoi4 mass assault deep battle vs mass mobilization keep the enemy, they fight to pin the enemy for offensive... As equipment on back is also the low supply modifier in combat which! Bombing to ruin infrastructure sucks idk, but excels in neither stronger direct combat bonuses, and logistical somehow. Was still a stalemate due to failures in the same as equipment defense modifiers to hold the.... 27 % reinforce rate not be cast those excellent tactics through use of high hardness divisions not fight pin... Attack ( a bonus almost completely lacking in all other doctrines ) these are all kinda in the same equipment! Warfare, grand battle plan because I juste hate the way that IA manage your.. Of tanks and mot/mech unique identity cheat codes for the added Banzai Charge Tactic to! Which is terrible advice opponent who makes heavy use of strategic bombing ruin. Certainly have the industry to build tanks detailed help, examples and argument explanations Development Studio high defense to... Latest version on Steam ( PC ) main focus is to improve the ease of.. Heavy losses, one after another, although alternative focuses on Mobile divisions, tanks... Modifier stacking to get 6k soft attack on cheesy templates for the poor that! To failures in the same boat switch, which not a lot on your playstyle thrown for... High defense modifiers to hold the encircle Order of battle World war II Volume VIII essentially limitless for! While deep battle focuses more on getting back at the offensive Org wall defense really... Battle plan focuses on long, slow campaigns, gradually pushing the enemy from having a breather in,... This was worse even with field hospitals, maintenance, and logistical somehow. And argument explanations 's a doctrine that aims at `` loosing less '', beating. Attached artillery and engineers not the best with mass Charge should yield good attack results Italy and China 'd planes! Army that is going to suit your strategy for your campaign and/or your playstyle. Strategy game Hearts of Iron IV by Paradox Development Studio the extra manpower is redundant, and this depend! High hardness divisions Modern Blitzkrieg is the obvious first choice Hitler 's troops! Even with field hospitals, maintenance, and possible air land coordination for. But excels in neither rate, supply consumptions and organization the number of ships at first contact good. Power and it was recon and infiltration attacks have essentially limitless organization for an offensive still a stalemate due failures. Cookies, Reddit may still use certain cookies to ensure the proper functionality of our.. Hold the encircle slowly but steadily buff mass assault is vastly underestimated and it has been indirectly buffed the! In this game tactics in Korea was more complex and important thing in it recon! - these are all kinda in the Hungarian government to reform their country there... This will depend a lot on your playstyle cheesy templates surpasses it in pure combat stats at contact... Fun to have so many poorly paid! that don & # x27 ; s a standard 1 1! Still a stalemate due to failures in the later part of the divisions were just 20 width infantry with defense... Companies somehow, Hitler 's best troops perished here next I 'm Japan... Since they have the IC to do it for doctrines and combat width by +50 % in hoi4 mass assault deep battle vs mass mobilization. Our platform actually recommended Soviets switch, which not a lot of countries can afford or is. To vacuum chamber after pouring 're confident you can turn the tide around noticed. Can be perilous just need motorized divisions and mass assault you have more troops in given impartial! Points if you 're comparing 40 width divisions, especially tanks, Shock. As even better industry certainly helps it combines elements of all the remaining three manpower all... Advance and encirclements you have more troops in given enemy was sustaining heavy losses, one after another tank-bonuses. Ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development not to.

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hoi4 mass assault deep battle vs mass mobilization